Art post

In video game development the most important props are referred to as hero props. Hero props are built in more detail–the artist is allowed extra time and resources to create higher quality art. Individual car parts would never be considered hero props under normal circumstances. For this game, however, I am approaching every part, no matter how mundane, as a hero prop. I’m also building this art to a detail level that will hold up through several VR headset iterations. Currently, with full resolution textures, it is not possible to resolve all of the detail on an Oculus CV1. When we get meaningful increases in headset resolution, the game settings can be turned up and the game will continue to look good. Most of these images can be opened to view a larger resolution:

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