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Monthly Archives: June 2017

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Learning blueprint – snapping and unsnapping parts

June 28, 2017 by AlecMoody

I have worked on Unreal engine games for years but haven’t done any scripting, kismet, or blueprint. My only programming knowledge comes from making text adventure games in Q basic almost 20 years ago. Fortunately, I am comfortable with node based shaders and, having worked in games for a long time, I understanding some of […]

Categories: gameplay systems

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Inexpensive Oculus tracking camera mounts

June 25, 2017 by AlecMoody

I designed these tracking camera mounts as an inexpensive solution for mounting Oculus tracking cameras. They’re available on shapeways without any markup–cost is just what shapeways charges to have them printed: https://www.shapeways.com/product/69ME6338C/oculus-rift-cv1-tracking-mount-economy You will need drywall anchors or wood screws to mount them. Print your own. Model direct download link: http://www.wrenchgame.com/econ_mount.zip

Categories: Fabrication • Tags: 3d printing, fabrication, vr

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VR racing simulator build

June 25, 2017 by AlecMoody

I got into virtual reality with a DK2 for a better racing simulator interface. VR provides spacial awareness and which translates into an intuitive understanding of distance and speed and it also encourages the player to practice looking where the car should go. The DK2 didn’t quite have the resolution necessary to resolve the track […]

Categories: Fabrication

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My art workflow – Why scanning?

June 24, 2017 by AlecMoody

When developers are building a car for a racing game they’re are primarily concerned with the body work and the interior. Some amount of effort goes into modeling the mechanicals of the car but those are only seen from suspension cams, when then the car flips, and they’re always shown in an assembled state. There […]

Categories: Art

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Art post

June 23, 2017 by AlecMoody

In video game development the most important props are referred to as hero props. Hero props are built in more detail–the artist is allowed extra time and resources to create higher quality art. Individual car parts would never be considered hero props under normal circumstances. For this game, however, I am approaching every part, no […]

Categories: Art

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What is this? First post.

June 20, 2017 by AlecMoody

I am making the leap from working as a video game artist to working on my own game full time. This blog will detail the process of building that game. I got started in game development when I was a kid making small games with friends, and for the last 15 years I have been […]

Categories: Uncategorized

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