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Monthly Archives: August 2017

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Wrench Announcement and Prototype 1 Video

August 15, 2017 by AlecMoody

The last two weeks have been busy. I finished my first large prototype milestone and have officially named my game Wrench. I am entering the phase of development where I want increased exposure. If you have been following my development, please share this. My friend Matt Kohr put together this logo for me: I also […]

Categories: Uncategorized

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Implementing content and finding out my gameplay systems were broken

August 7, 2017 by AlecMoody

The next step is taking all my art content and getting it set up with the pickup and snapping system I have already posted about. For VR, it’s best to do as little as possible in tick events. Current VR headsets run at 90 frames per second and future headsets my run at higher framerates. […]

Categories: Art, blueprint, gameplay systems, Uncategorized

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