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Wrench released for Early Access on Steam

December 20, 2018 by AlecMoody

Wrench is now available for Early Access on Steam: https://store.steampowered.com/app/936720/Wrench/   Join our Discord server: https://discord.gg/G7SYSSK View the public development roadmap: https://trello.com/b/Yerx39XG/wrench-development-roadmap

Categories: Uncategorized

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Free Wrench Demo for Oculus Rift

November 9, 2018 by AlecMoody

Wishlist the full game on steam here: https://store.steampowered.com/app/936720/Wrench/ Or on the Oculus store here: https://www.oculus.com/experiences/rift/1415202825245458/ We just launched a free demo for Wrench in the Oculus store: https://www.oculus.com/experiences/rift/1755851804523719/  This demo guides players through assembling the bottom end of the engine, timing the engine, and filling it with oil. This demo is different from the full […]

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Early Access Announcement

September 11, 2018 by AlecMoody

Wrench is coming to early access this fall. I put together this promo video that features 47 minutes of engine assembly crunched down into just over one minute Wishlist Wrench on Steam Here

Categories: Uncategorized

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Building the Catfish

August 8, 2018 by AlecMoody

One of the big art tasks remaining in Wrench is modeling the Catfish and not having the game just be a grab bag of mechanical components. Modeling the body panels is fairly straight forward, I had CAD files for the bodywork which were reworked into clean topology for game use. The chassis was much more […]

Categories: Art

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Updated Miata air intake design now available

July 12, 2018 by AlecMoody

Earlier in the year I had planned to start 3d printing air intakes from my updated duct design. CFD on this design says it flows much better than the older version- This is in part because it was designed around thin walls and making use of all of the available space gained when downsizing from […]

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May Updates

May 24, 2018 by AlecMoody

It’s been a while since I posted an update, in part because there has been so much happening with Wrench behind the scenes. All good news. In March my friend Jim Ashcraft, formerly lead core engineer at Boss Key Productions, joined me in working on Wrench full time. Since bringing on Jim, progress has really […]

Categories: gameplay systems, Uncategorized

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Video update- First pass at help systems and breaking bolts

March 2, 2018 by AlecMoody

Categories: Uncategorized

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Collaboration with SADfab – 3d printed brake cooling ducts for GV lip

February 28, 2018 by AlecMoody

Working with my friends at SADfab I designed some brake cooling ducts to fit into the popular Garage Vary lip for the first generation miatas. Like my air intake design, the first step is to do a 3d scan and find out what space constraints I was going to be working with. The duct exit […]

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Finished Ratchet and Fastener Systems

December 20, 2017 by AlecMoody

Over the last few weeks I have built up the gameplay systems for tools and fasteners in Wrench. I talked briefly about what my plans were for the fasteners in my last post, but now that the systems are finished I can show it off in detail. This video is an overview of how both […]

Categories: Art, blueprint, Game Design, gameplay systems

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Gameplay systems progress

December 1, 2017 by AlecMoody

In addition to building art content for the cylinder head I have been working on improving the systems for part assembly and I have begun building the fastener object class so that I can start implementing tools. For my assembly systems I have been working on a flexible way to allow a single part to […]

Categories: Art, blueprint, Game Design, gameplay systems

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