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Wrench released for Early Access on Steam

December 20, 2018 by AlecMoody

Wrench is now available for Early Access on Steam: https://store.steampowered.com/app/936720/Wrench/   Join our Discord server: https://discord.gg/G7SYSSK View the public development roadmap: https://trello.com/b/Yerx39XG/wrench-development-roadmap

Categories: Uncategorized

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Free Wrench Demo for Oculus Rift

November 9, 2018 by AlecMoody

Wishlist the full game on steam here: https://store.steampowered.com/app/936720/Wrench/ Or on the Oculus store here: https://www.oculus.com/experiences/rift/1415202825245458/ We just launched a free demo for Wrench in the Oculus store: https://www.oculus.com/experiences/rift/1755851804523719/  This demo guides players through assembling the bottom end of the engine, timing the engine, and filling it with oil. This demo is different from the full […]

Categories: Uncategorized

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Early Access Announcement

September 11, 2018 by AlecMoody

Wrench is coming to early access this fall. I put together this promo video that features 47 minutes of engine assembly crunched down into just over one minute Wishlist Wrench on Steam Here

Categories: Uncategorized

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Updated Miata air intake design now available

July 12, 2018 by AlecMoody

Earlier in the year I had planned to start 3d printing air intakes from my updated duct design. CFD on this design says it flows much better than the older version- This is in part because it was designed around thin walls and making use of all of the available space gained when downsizing from […]

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May Updates

May 24, 2018 by AlecMoody

It’s been a while since I posted an update, in part because there has been so much happening with Wrench behind the scenes. All good news. In March my friend Jim Ashcraft, formerly lead core engineer at Boss Key Productions, joined me in working on Wrench full time. Since bringing on Jim, progress has really […]

Categories: gameplay systems, Uncategorized

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Video update- First pass at help systems and breaking bolts

March 2, 2018 by AlecMoody

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Collaboration with SADfab – 3d printed brake cooling ducts for GV lip

February 28, 2018 by AlecMoody

Working with my friends at SADfab I designed some brake cooling ducts to fit into the popular Garage Vary lip for the first generation miatas. Like my air intake design, the first step is to do a 3d scan and find out what space constraints I was going to be working with. The duct exit […]

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Art Update- Cylinder Head Parts

November 17, 2017 by AlecMoody

I have been making good progress on engine parts. This is most of the components for the cylinder head. All images are in game screenshots. Click for full size images:

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Using VR to iterate on physical designs

October 27, 2017 by AlecMoody

  Fabricating the frame was straight forward. This is all 16 gauge 1″ square tube. I made notch templates from my 3d files. The wood is mahogany finished with waterlox. When the finish is fully cured I will knock it down to a less glossy surface. I also cast some low profile urethane rubber feet […]

Categories: Fabrication, Uncategorized

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What I have been doing since I posted the prototype video

September 22, 2017 by AlecMoody

The prototype video got a huge reaction, way beyond my expectations. Different versions of that video have been viewed over six million times. It is really vindicating to see such clear evidence that there is an audience for this kind of game. In the last few weeks I have been fixing bugs and improving the […]

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