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Category Archives:  Game Design

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Finished Ratchet and Fastener Systems

December 20, 2017 by AlecMoody

Over the last few weeks I have built up the gameplay systems for tools and fasteners in Wrench. I talked briefly about what my plans were for the fasteners in my last post, but now that the systems are finished I can show it off in detail. This video is an overview of how both […]

Categories: Art, blueprint, Game Design, gameplay systems

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Gameplay systems progress

December 1, 2017 by AlecMoody

In addition to building art content for the cylinder head I have been working on improving the systems for part assembly and I have begun building the fastener object class so that I can start implementing tools. For my assembly systems I have been working on a flexible way to allow a single part to […]

Categories: Art, blueprint, Game Design, gameplay systems

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